POLSI.2.0 simulator system for weapons and shooting training

My company, Pax Auctor Oy, is established and located in FINLAND. The company combines and develops new innovations from previous, already-existing inventions. One such new innovation plan, created by me, is the POLSI 2.0 shooting simulator (POLSI is an abbreviation of Police firearms training Simulator). The starting point for the design of the system is new augmented reality, (i.e., AR). The most famous original and first commercial application of AR has been the Pokémon GO game.

The POLSI 2.0 simulator system is currently at the stage of the ongoing development plan and therefore there is no finished product to present and show up till now. According to my current estimate, the development of the first commercial version of POLSI 2.0 into a ready-made and end-user product will take three years and requires external funding for approximately € 1 million.

With the POLSI 2.0 simulator system, a completely new, cost-effective, safe weapon and shooting training system for real professional-level users can be implemented. In the first phase, target groups and entry points to the worldwide market with the new weapons simulation system are private companies, which are offering top-level security services for luxury-level hotels and living compounds of international customers, organizations, like the UN, and embassies in restless or agitated areas.
The operating principle of the POLSI 2.0 simulator training system can be described in brief as follows:

”Take your first-line responders and security personnel engagement training against armed threats and terrorist situations to the places where they are most likely to happen”

The POLSI 2.0 simulator system can therefore be taken to any room, vehicle, building, domain, space, or environment anywhere outside it. With the POLSI 2.0 simulator, your trainee can practice using temporarily or permanently deactivated real firearm or similar, look-a-like game device (air gun made into the game controller). The exercise can be carried out effectively and safely and without any special preparations in a completely realistic environment. 

In the exercise, your trainee can use, depending on your choice, either blank cartridges with a real, deactivated weapon or, alternatively, a game controller similar to a gun built from a firearm, where the recoil is created artificially, for example with compressed air. The POLSI 2.0 simulator, therefore, does not shoot bullets or projectiles under any circumstances, nor does not make anything exit from the weapon or game equipment that could endanger anyone or anything. 

The POLSI 2.0 simulator system can therefore be used to plan, develop and build a very realistic, tactical, operational, and interactive firearms training and training situation under the guidance of a trainer without protecting people or the environment in the training or area of the session.

The POLSI 2.0 simulator system consists of a game program system that is used from a standard PC. The trainee has a transparent visor or goggles over his field of vision and headphones to which the game program transmits information via a wireless connection, i.e., images (the so-called avatar) or sounds that are pre-defined in the program or the trainer’s commands. Images can be either static or moving and can be objects or living beings. The sounds can be anything, either pre-recorded or real-time.

In the POLSI 2.0 simulator system training, the trainee is able to move and react completely unhindered. He therefore sees, moves, reacts, observes, hears, and responds to the natural environment of the training area completely as it is and the static or moving avatar images that appear as augmented reality (AR) through the visor/glasses developed by a computer program POLSI 2.0 simulator system.

In POLSI 2.0 simulator system training, the trainee, therefore, has a weapon/game equipment, which he uses as the training progresses, according to his own decision, as required by the situation, the goal, and the purpose of the training or the situation created by the leader of the training.

The POLSI 2.0 simulator system user’s game interval wirelessly transmits information about the weapon’s movements before, during, and after the trigger to the game program on the PC, which recognizes records and reports the hit of the trigger to the avatar character that the program displays to the user.

The POLSI 2.0 simulator system training session is commanded, overseen, monitored, and supervised by a highly qualified, task-trained POLSI instructor. The instructor sends via the PC’s wireless connection to the visor/glasses scenario to be trained, either through a predetermined program or alternatively, according to his own discretion, avatar characters already created for the program. The trainee reacts and acts on the training situation based on the observations he makes and in accordance with the decision he makes about them. 

At its simplest, such a decision can be recognizing the avatar character, and its threat and reacting to the threat it causes by, for example, threatening with a weapon or if justified, shooting.  At the most advanced levels, the decision can be any interactive activity, where either the game program or the trainer produces, with the help of the feedback received, a predefined follow-up action of the POLSI 2.0 simulator system AR avatar character, to which the trainee must react.

The possibilities of using the POLSI 2.0 simulator and the AR system on which it is based are very large, even almost unlimited, in all training related to weapons and armed activities, as well as the reaction and decision-making that takes place there. With the POLSI 2.0 simulator, it is possible to train individuals, groups, and issues related to different environments, conditions, and topics in a controlled, safe and efficient manner. Different from the usual training methods, the POLSI.2.0 simulator system offers these possibilities better than any other system developed for weapon use and shooting training known at this point.

So far, I do not know that anyone has yet developed a simulation system of this kind intended for this purpose.